NAME: Walter Favors


Age: 56

Sex: Male

Race: White Male

Class: Roughneck

Profession: Thug

Disposition: Unruly

Faction(s): God's Fist

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DESCRIPTION & BACKGROUND


Walter Favors travels the caravan circuit by foot preying on travelers.

His parents died in a car crash when he was 3 years old. Having been an extremely religious couple, it was thought best that he join the care of the church, as there was really no other place for him to go. The priest of his parents took him in as a disciple. Three years later the bombs dropped and world collapsed. After rugged years of survival both Favors and the priest adapted easily into the God’s Fist organization who at the time was initially forming. As the decades went on and Favors became a man he decided that he didn't quite see the world the same way as did his guardians and shaped their teachings to fit his own benefit. Favors agrees with the Fist that technology should be destroyed and so he targets the caravans as they are huge contributors to the restoration of the old way, in one form or another.

Initially, upon leaving the God's Fist,Walter had become a mercenary so he accompanied caravans as a body guard to learn the route and make some quick coin. The God's Fist still welcome him in their temple's but they don't know many details about who he has become.
Having secured a lucrative amount of credits, Favors has gone rogue. He travels the caravan circuit by foot and if there is a band of ruffians, it is likely he is leading them.
Walter Favors isn't found, he finds you.






HEALTH = 8

INITIATIVE = 7

DEFENSE = 3

SPEED = 11

WEAPONS = 1 melee and/or short-range weapon; upper-class will have both plus a ranged long weapon

ARMOR = Reinforced leather jacket or none

ATTRIBUTES


Intelligence: 2
Wits: 2
Resolve: 3

Strength: 3
Dexterity: 3
Stamina: 3

Presence: 2
Manipulation: 2
Composure: 4

SKILLS


Mental

Academics : 0
Computer : 0
Crafts : 0
Investigation : 0
Medicine : 1
Religion/Knowledge: 0
Politics : 0
Scavenge:
Science: 0


Physical

Athletics : 2
Brawl : 2
Drive : 0
Firearms : 2
Larceny : 0
Stealth : 0
Survival : 0
Weaponry: 2

Social

Animal ken : 0
Empathy : 0
Intimidation : 2
Persuasion : 0
Socialize : 0
Streetwise : 2
Subterfuge: 0

MERITS (should not exceed 7)

Status +2

and

FLAWS

(list flaws here if any)